Formerly a pursuit avenger, now a cleric of the Trinity
== Created Using Wizards of the Coast D&D Character Builder ==
Voronwe, level 17
Half-Elf, Cleric (Templar), Morninglord
Build: Battle Cleric
Cleric Option: Battle Cleric’s Lore
Half-Elf Power Selection Option: Dilettante
Born Under a Bad Sign (Born Under a Bad Sign Benefit)
Theme: Ordained Priest
FINAL ABILITY SCORES
STR 11, CON 14, DEX 9, INT 11, WIS 24, CHA 18
STARTING ABILITY SCORES
STR 10, CON 11, DEX 8, INT 10, WIS 18, CHA 14
AC: 34 Fort: 26 Ref: 24 Will: 34
HP: 116 Surges: 9 Surge Value: 29
Diplomacy +19, Heal +20, Insight +24, Religion +15
Acrobatics +7, Arcana +8, Athletics +8, Bluff +12, Dungeoneering +15, Endurance +10, History +8, Intimidate +12, Nature +15, Perception +19, Stealth +7, Streetwise +12, Thievery +7
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ordained Priest Attack: Shining Symbol
Cleric Utility: Favor of the Gods
Cleric Feature: Turn Undead
Cleric Utility: Healing Word
Feat Utility: Solar Enemy
Invoker Attack 1: Hand of Radiance
Cleric Attack 1: Sonnlinor’s Hammer
Cleric Attack 1: Brand of the Sun
Invoker Attack 1: Grasping Shards
Cleric Attack 1: Beacon of Hope
Cleric Utility 2: Return from Death’s Door
Cleric Utility 6: Stream of Life
Cleric Attack 7: Searing Light
Cleric Attack 9: Divine Power
Half-Elf Utility 10: Lockstep
Morninglord Attack 11: Pure Glow
Morninglord Utility 12: Rising Sun
Cleric Attack 13: Mantle of Glory
Cleric Attack 15: Tree of Creation
Cleric Utility 16: Cloak of Courage
Cleric Attack 17: Sever the Source
Level 1: Ritual Caster
Level 1: Solar Enemy
Level 2: Acolyte of Divine Secrets
Level 4: Mark of Healing
Level 6: Coordinated Explosion
Level 8: Superior Will
Level 10: Battlewise
Level 11: Last Legion Officer
Level 12: Improved Defenses
Level 12: Staff Expertise
Level 12: Invoker’s Blaze
Level 12: Gambler’s Word
Level 14: Superior Implement Training (Accurate staff)
Level 16: Versatile Master
Battlestrider Greaves x1
Gloves of the Healer (paragon tier) x1
Bracers of Mental Might x1
Symbol of Victory +2 x1
Circlet of Continuity x1
Dice of Auspicious Fortune
Pelor’s Sun Blessing (level 3)
Siberys Shard of Radiance (paragon tier)
Potion Bandolier x1
Ring of Giants x1
Glyph of Warding
Potion of Elven Fleetness
Demonskin Tattoo (paragon tier) x1
Greater Scale Armor of Eyes +4 x1
Speak with Dead
Accurate staff of Ruin +4 x1
Healer’s Brooch +4 x1
== End ==
“There’s the right way … and there’s the Voronwe.”
He’s a human, but was raised by elves. He despises just about anyone he meets, but his speech is as smooth as silk. He revels in violence on the battlefield, but is moved to tears by a stirring piece of music. Voronwe is a walking mass of contradictions, and he’s just fine with that, thank you.
Childhood / Adolescence
Orphaned at an early age, Voronwe was raised by elven foster parents, who were light-hearted, hopeless with money, and fond of gambling. One night, Voronwe’s father gambled away the house and their son to an unscrupulous merchant who trafficked in slaves. Voronwe never saw his parents again. The merchant sold him to a Rethem extortionist who wanted to train a stable of teenagers into a cheap, effective street fighting team. From age 14 to 18, Voronwe worked as hired muscle for his patron [Old Training: Athletics], becoming an excellent thief with the ability to pass unseen [Old Training: Stealth] and pick locks [Old Training: Thievery].
During a raid on a weapons dealer’s arms stash, Voronwe lost his short sword in a fight with one of the dealer’s bodyguards. Desperate, he grabbed a huge heavy-bladed weapon from a nearby rack and swung blindly at the guard. Whether through sheer luck or the grace of the god he would eventually worship, his strike pierced the guard straight through the heart, killing him instantly. The raid ended successfully; afterward, Voronwe decided to keep his purloined blade and familiarize himself with how best to use it [Old Weapon Proficiency: Fullblade].
As his confidence with the fullblade grew, Voronwe became reckless. On his 18th birthday, he found himself celebrating with his friends at an unsavoury Rethem bar when a neighbouring party took exception to their roistering. The situation quickly degenerated into a barroom brawl between Voronwe and the leader of the other group, an arrogant elf whose richly woven raiment was several cuts above the usual quality of the bar patrons. In a rage, the elf drew a knife and attacked Voronwe, who casually turned the blow back; the two fell on the floor, with Voronwe collapsing on the elf. It took only a minute for everyone to realize that the elf was dead, impaled on his own knife. The bar vacated with alacrity; those Voronwe had called friends in his band fled to save their skins. He was arrested, charged with the murder of the son of one of Rethem’s prominent noblemen, and sentenced to 15 years in prison.
The Rethem prison was a chaotic, brutal site of misery, violence, and daily murder: the wardens shut the doors to the prison and didn’t trouble about what went on inside. The inmates split into gangs along racial lines (humans, dwarves, half-orcs, tieflings, and halflings). There were few elves in the prison, and they never lasted long: a day or two of trying to unify the gangs and preaching peace and forbearance usually led to the discovery of an elf corpse shanked in the communal shower room. Voronwe’s contempt for his adopted family’s people grew; being an elf, he thought, meant being weak and passive, a slave to soothing words instead of swift action. At the same time, he loathed Rethem’s human rulers, whose corrupt justice system had led to his imprisonment.
Fortunately, life in the extortion racket had taught Voronwe how to watch his back [Feat: Battle Awareness] and strike quickly and lethally [Feat: Power of Skill]. On his first day in prison, he killed one prisoner outright and left another without the use of his legs. The ensuing years in prison sharpened Voronwe’s perceptions, making him alert to any sound of danger [Old Training: Perception] and adept at fighting without the benefit of armour [Old Feat: Unarmored Agility]. Being a lone wolf in the Rethem prison meant that Voronwe constantly had to prove himself to new and old inmates alike. As a result, the wardens frequently punished him for creating disturbances and even the occasional mini-riot within the prison. The punishment was usually time in ‘the hold’: a dark, filthy, vermin-infested hole in the earth with no room to stretch or stand. Men routinely went mad after a few weeks in the hold. Voronwe’s longest stay lasted almost a month, which would have cost him his mind had he not dredged up and sung every tune he could remember from his early childhood, when his parents took him out to bars and sang songs with the local minstrels and travelling theatre troupes. For all that he despised elf culture, it was the elven love of music that kept him sane [Feat: Superior Will].
After one particularly brutal stay in the hold, Voronwe sought out the prison chaplain, another half-elf who happened to be a devotee of Corellon, for guidance and spiritual clarity. With the chaplain’s assistance, Voronwe learned to read by studying scripture [Languages: Common, Elven]; to this day, religious tracts are the only kind of writing that he can easily read, and that he finds worth reading [Training: Religion]. Through the chaplain, Voronwe developed a hidden but deeply felt belief in the power of music.
Twenty years after being sentenced to imprisonment, Voronwe was unexpectedly granted his release, but not on account of good conduct. Alevar of Rethem pushed for amnesty for a percentage of the prison’s inmates; Alevar sought to ascend to the ranks of nobility by demonstrating his compassion and reducing city costs in one public gesture. Voronwe’s story made great publicity; the nobleman sold it as proof of the prison’s ability to set wrongdoers on the right path. All worked as Alevar planned: he became an earl through the release of the prisoners. At the age of 38, still in his physical prime as a half-elf, Voronwe was suddenly free.
Upon his release, Voronwe found himself in a ‘work rehabilitation program’ sponsored by Alevar. Though the goal of the program was ostensibly to assist ex-convicts in reintegrating into normal life, Alevar’s real aim was to mould his charges into a ‘black ops’ unit that would use controlled, covert violence to further his aims in Rethem. To that end, the program encouraged Voronwe to harness his worship of Corellon in service of martial pursuits [Old Feat: Versatile Expertise]. However, Voronwe’s time in the extortionist had left him with a keen sense of how to spot manipulation; a few months later, he left the program, determined to survive on his own. He retained courteous but wary relations with Alevar, who wasn’t particularly keen to have the ex-convict he championed operating as a rogue agent. Alevar welcomed Voronwe joining up with Norss, Kalamdrin, and Kalkennash, hoping that life as an adventurer would keep Voronwe out of trouble. As it turns out, he was wrong.
The Recent Past
Following his exploits as a member of the Helltreaders, Voronwe accidentally fell through an inter planar portal and spent a year adventuring in the Forgotten Realms, picking up many of their customs and developing crucial survival skills [Training: Heal and Training: History]. However, the year also left him physically scarred: while adventuring beneath the mountains, a massive and unexpected cave-in left most of him buried beneath rock, crushing his legs so gruesomely that even divine intervention was not enough to restore his former dexterity. Though he eventually regained the use of his legs, he was left with a limp, and his old nimbleness and speed were gone [Dexterity: 9]. In fact, he could barely even swing the fullblade he once wielded with such deadly precision. In short, Voronwe’s days of swiftly pursuing his adversaries across a battlefield were over.
With nothing left but his faith, Voronwe decided to take up the cloth and become a cleric, but his faith had changed. He developed a profound devotion to an idiosyncratic triad of gods, whom he christened the Trinity. The most powerful of the Trinity, in Voronwe’s eyes, is Amaunator, the reborn god of the sun who holds sway in the Forgotten Realms. Corellon comes next: Voronwe now sees Corellon as a positive aspect of a greater power, one that encompasses more than just music and art. Pelor, the sun-god of Voronwe’s native realm, makes up the final part of the Trinity; Voronwe sees Pelor as an incarnation of Amanautor’s grace, more of a demigod than a full divine power.
Voronwe returned to his native plane, determined to spread the gospel of the Trinity, but the old life of blood and adventure was too deeply ingrained for him to become an administrator or a temple priest. Instead, he vowed to test himself in a new way: by exemplifying his radical (and some would say heretic) philosophy of the Trinity. He seeks to purge traditional Corellonian doctrine of what he sees as its weak and effete devotion to nature, instead believing that the power of music, as a deeply personal act of spiritual fulfillment, mirrors the brutal grace of combat.
Voronwe also puts little stock in the Corellonian directive to oppose the followers of Llolth, seeing them rather abstractly — he’ll kill them if necessary, but won’t go out of his way to do them harm. Rather, the focus of his religious crusade has shifted to devils, following the thwarted Hellmarch invasion that he and his companions helped to foil. He has spent many hours poring over old tomes such as the Codex of Betrayal, analyzing and interpreting the history of the Nine Hells to gain some kind of insight into the motivations and future plans of its rulers, particularly Asmodeus. As a result, he has developed an encyclopedic knowledge of all things related to devils and the Nine Hells, an obsession that at times borders on the unhealthy — he is convinced that the cave-in which crippled and almost killed him was the work of one of the archdevils whose schemes he foiled. In his more paranoid moments, he suspects that he has raised the ire of one of the Lords of the Nine. When he gets in this mood, his friends have learned to beware his temper.
Voronwe’s entrance into the priesthood has left him with social skills [Training: Diplomacy] — he’s a bit more house-broken now, the more so because he sometimes feels secret and sometimes inexplicable compassion toward those whose insecurities and ambitions are so pitifully obvious to his senses [Training: Insight]. But one thing hasn’t changed: Voronwe will never consent to being controlled by anyone, whether human, elf, devil, or any other being.